Showing posts with label huntering. Show all posts
Showing posts with label huntering. Show all posts

Monday, March 30, 2009

Farewell BRK

Wow, I just read BRK's post about him no longer blogging. It was a moving blog entry and it makes you think about your own life. What is the most important things in our lives, and are we making the most important things the most important. That makes me think about Steven Covey's book First Things First. We often neglect that which is the most important.

Of course, we'll miss BRK's blog, I think there are many of us that got into blogging because of him. I remember first reading his blog a long time ago when I saw his links from WoW-Insider. He'll be missed from the WoW community at large, but its like hearing about one of my favorite bands breaking up because they want to spend more time with their families (Toad the Wet Sprocket), you can't get upset at them, but rather you look up to them all the more. Hopefully more people will look at their own lives and follow Dan's example and make sure we do not neglect our families, our spouses, and our children. I don't think this means that you have to quit the game, but cutting back and becoming a part-time player for some. For others the only answer is quitting. Some people can be social drinkers others can't.

Many of us will miss BRK's wit, humor, darn helpful information, etc.

Here's to you BRK, farewell and good luck IRL.


Edit: Just wanted to add this link, a request in the forums that BRK be honored in the game somehow.

Thursday, February 26, 2009

Random Comments on Patch notes 3.1

Lots of new crazy interesting stuff coming out with patch 3.1. I highlighted a few of the hunter changes, but mostly stuck to the BM hunter stuff.

Highlighted Changes to Hunter Glyphs (the ones I choose to comment on anyway):
Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
Why?? well, I guess I didn't use this one anyway. That extra mana reduction was so nice before, especially when the reduction done with the hunter nerf.
Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
I think mage AoE will still probably be able to take them out easily, but not as easily as before, this would be better for PvP I think (I could be wrong). Those darn pesky buggers.
Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
Oooo, that's nice if you are an SV hunter.

More hunter changes (or at least those that I choose to comment on):
*New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.
Yay!!! 30 min cooldown isn't bad at all. The hinted to it being a lot worse. Boo on the level 80 requirement.
Improved Aspect of the Hawk now has a new spell effect.
What? What is it??? New spell effect, ah, too bad I don't have enough time to get on the PTR. Does anybody know what this is?

Duel Specing:
Characters level 40 and up may now use the dual-spec system.
So they decided to lower the level to be able to do this to level 40? That's cool, it'll help leveling (group vs solo) big time. So, you can level as a shadow priest, but still group holy. Not so bad I think. I'll like this for my DK, yes I will. I like unholy spec (because I like having a pet - and its been fun up to this point), but then I could switch over to frost easy enough to tank if someone needs it. That's nice

The cost to activate the ability is 1000 gold.
This was expected, a good money sink for the economy. I'm glad its not like 5000 gold or anything.
The ability no longer requires a Lexicon of Power.
This is nice for everybody, but those who thought they could make money with inscription. I don't have inscription, so good news to me, I wouldn't hold my breath though.
Switching specs has a 5-second cast time. It may not be used in combat, or in battlegrounds or arenas.
Fair enough, I still like the fact that you don't have to go to a capital city to do this.
There is no cooldown on switching specs.
Nice. That makes me happy.

New mounts:
Aquatic Riding Ray
- aquatic ray??? oh cool, now if you could make it so you don't have to breath while riding it. With something like this coming I just got my mind thinking about a whole expansion based on water. That would be soooo cool. Again, as long as they made an improved scuba helmet or gave somekind of buff or something so everybody doesn't drown. And also, if they bring Jar jar binks into the game with something like this??? /quit, I'm pretty confident that blizzard wouldn't do something so stupid.
"Mimiron's Head - Summons and dismisses a rideable mechanical gnome head. This is a very fast construction. This construction can only be summoned in Outland or Northrend."
Okay this is kind of creepy, a mechanical gnomes head??? As long as we don't make this a trend and started making other gnome body part mounts. Who came up with this idea anyway???

New Vanity Pets:

Lots of new cool pets, woot!! I know I only have 40 pets and I am not even close to being obsessed compared to some, but I'm so glad that more pets are being introduced. Woot! Here are a few of the pets that are coming out: Durotar Scorpion, Teldrassil Sproutling, Alarming Clockbot (that would be so cool if you could set this thing to remind you of something, lol), Enchanted Broom (a little reminiscent of Mickey Mouse from Fantasia if you ask me), Gorloc Orphan/Wolvar Orphan (yeah, this means they are adding northrend children's week quests - I suppose we didn't really think they weren't, right?), Sen'jin Fetish (I don't even know what the heck that's going to be), and last, but not least the Plump Turkey - don't pull him out during November.

Thursday, February 12, 2009

Duel spec news regarding Hunters

Just read an interview with Ghostcrawler where he tells us all about duel specing (Talent Spec Q&A). Interesting stuff.

This is what GC had to say about hunters in regards to duel-specing:
Nethaera: What about hunters? Often their pet talents are set up to match the talents of the hunter. Will they be able to switch their pet specs as well?
Ghostcrawler: We will wipe the pet talents. However we are going to remove the respec cost for pet talents so that players won’t feel like they need to jump through an additional hoop to respec their pet. In addition, we are going to provide hunters a new core ability to let them remotely access their stable on a long cooldown. This way if their exotic pet heads off to the stable, they will be able to get a different pet. We hope to be able to discuss this new spell in more detail when we get a little further along.
Sounds like you are going to have to respec your pet every time, but for free. Pain in the butt to have to do that constantly, but more flexibility. I would have liked to see a way that you could save at least 2 different specs for your pets where all you have to do is hit a button to switch.

As for this new ability to remotely get your pets from the stables? That is awesome, no longer will Locks be able to tease me with their summon demon spell. Too bad it has a long cool down time. It would be nice to be able to pull out the Gorilla when ever you happened to need an off tank in an instance. I don't know how many times this would have been useful in the past.

One other thing:
Nethaera: Will players be confined to only setting up two specs?
Ghostcrawler: We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.
More than 2 specs in the future??? Are you serious? Part of me thinks that would be cool, but then another part of me thinks it sucks. Why, because we're losing our individuality of we can every spec we ever dreamed of. Even with that said, I'm excited to have 2 specs. That way I can stay a BM hunter and do some trap dancing to boot! So, I may be losing my uniqueness, but I'll fun in the process.

Monday, February 9, 2009

Dave's Huntering Guide - Pet Management

Okay Dave, now that you've chosen a pet of sorts (remember you can have up to 5 now), its time to learn how to use him (or her - if your pet is a girl).

With the new expansion several things have changed. All pets now have a growl (which they could have before unless you were being really silly and didn't train it). All pets have a fear, they all have a focus dump (what else would you do with all of that focus coming out your ears), and last but certainly not least, they have their nifty talent based on their pet family.

You'll also get several pet abilities when use up your pets talents in his (or her) given pet tree. Your tenacity pets will have lots of cool stuff that will help them hold aggro better, like taunt. They also have some intervening abilities that can save your tank, or a clothie's butt if needs be. Ferocity pets have some neat things that will help them stay alive longer, like Lick Your Wounds, and a spell that will Rez them with full health (Heart of the Phoenix) which currently seems to be bugged.

Speaking of bugs, sometimes your pet will automatically turn on the abilities. You know when their spell glows, that means its suppose to go off whenever the cool down is up and your pet has enough focus. Well, some abilities were not meant to go together. For example: the pet's fear spell was not meant to be put up the same time as growl. You have an ability that increases your pet's aggro and one that decreases your pet's aggro. What generally happens is that the mob gets so confused as to weather or not he wants to attack your pet that he gets extra angry and he takes it out on you. If you have this problem generally you be thinking your pet is stupid and can't seem to hold the aggro to save your life. Your pet is not stupid, he just doesn't know what to do, he needs you to tell him.

Some people have set up macros to turn off the pet's fear ability, but I find if I just drag the pet spell down to the his ability bar that I can keep an eye on it and make sure that its off when I want it to be off, and on when I want it to be on.

Basic rule of thumb, if you are soloing and you want your pet to take the beating, then turn your pet's fear off, leave your growl on. If you are in an instance/raid, do the opposite. I know most people are thinking, duh. Well, I'm trying to state the obvious... just in case.

Now when do you want to use use passive/defensive/aggressive. Well, when you are in an instance you will almost always want your pet on passive. You get yourself into all sorts of trouble with your pet on defensive and especially on aggressive. If your goal is to wipe your instance/raid then by all means put your pet on aggressive. You're pet will get all excited an pull every mob in a two mile radius. When you realize your mishap your pet will come running all excited lolling his/her tongue all over the place (with about 20 mobs following). If you have your pet on defensive anything that attacks you with range will get your pets attention, usually also a bad idea. Best to be on passive for those situations. Now when I'm leveling I like to keep my pet on defensive so I don't have to tell him everything to do. And my pet reacts quicker than I do. Now there are only a few times that I would actually put my pet on aggressive. The best is if you are fighting rogues. Your pet can find rogues quicker than you can and he can help you sniff them out. Sometimes I leave them on aggressive if I want to clean out an area in a low zone while I'm farming. Oh, and also when I'm mad and want to cause a wipe for my raid (okay, I've never actually done that, but if I were mad I know how I could get everybody killed quickly, then you just feign death - this doesn't win friends or influence people, but if you are pissed at a pug it might be entertaining).

Well, that's all for now. Let me know if I missed anything.

Friday, February 6, 2009

Hunter Changes 3.1.0

I know there's a lot of talk about the changes coming out on patch 3.1.o with some interesting changes for hunters.

I want to look at that and give my opinion (if it counts for a whole lot of anything):
Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
Yeah for bag Space!!! /cheers. I run out of space so stinkin' quickly in my bags because I have an ammo bag and I have to carry all of my engineering junk around with me in my toolbox (lol, irl I never use anything from a toolbox, but then I suppose in real life I've never been hunting either). Anyway, yay for bag space, but it seems a little unrealistic... I mean, we just get this magical arrow/bullet thing? How can we justify this in the RP servers? But all and all I'm happy for the increase in bag space. Now we just need to throw a bone for those warlocks and make soul shards stackable once and for all.
A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
This is cool, mostly because I'm still a BM hunter. I hope that we get more bones thrown to us for that stupid steady shot nerf we recently got. I don't really have a lot to say about this, but I'm wondering if the Tenacity tree is going to add DPS as well, or give them better pet tanking stuff. I love the idea of pet tanking even though most people scouf at me when I bring it up (not my wife though, she loves me).
Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Meh, don't have a clue about this.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Meh... You know I really should look into the other specs for hunters, lol.
Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
This seems cool, but haven't been a MS hunter for a long time (back in the BC days), so I'm not very helpful here either.

We are also looking to add additional trap functionality to Survival.
I love traps (even if my traps as a BM hunter suck). When I went MS back in the day I had the rest of my point down the SV tree, why? So, I could get improved traps cause I thought they were cool. It turns out that I didn't do enough 5 man raids to make it worth my time, but I still thought they were cool. Here BRK's discussion about trap dancing almost made switch over to SV because it sounded like a lot of fun. But then I realized "you idiot, why would you want to make the switch when you aren't even 80 yet???". So, I didn't switch.

So, yay for bag space and a new pet talent tier!



Thursday, January 29, 2009

Not Much of a Hunter

So, I was talking to one of the other teachers at my school. Their family went to some kind of outdoor hunter convention.

I mentioned to her, oh, I wouldn't know anything about that, I'm not much of a hunter. At that moment the irony of it all hit me. I have never hunted a single day in real life. I don't think I've killed an animals (not even in fishing - I usually throw'em back). I don't consider myself an animal rights activist or anything, just not very violent, I guess. So, why was that the very first class that I picked in World of Warcraft? Why has the hunter class been my favorite class this whole time? That got me thinking...

I suppose it wasn't the killing things so much as actually having a pet that would follow me around. I love animals. I bet a lot of people when they first come to the game choose a hunter for that very reason. Yeah, we're great at killing stuff, but playing a hunter means that you never have to solo anything. Its always a dynamic duo. Always a pair, in cooperation to slaughter the enemy. (oh here we are at killing stuff again, lol).

It's nice having a companion that goes with you everywhere. I always feel guilty when I accidentally let my pet die, like I let him down or something. Hunter's actually care about their pets unlike Warlocks. Maybe its because our pets don't constantly complain. Maybe we are just weird enough to build a relationship with a bunch of pixels on the screen, I don't know.

And noncombat pets, albeit cute, don't have the came camaraderie. You can talk to them I'm sure, but they sure don't help out much when there is a fight. Would that be cool if they did, but then I guess that would mean they could be killed and that would just turn into a mess.

Wednesday, January 28, 2009

What kind of pet is right for you?


Sorry, I've had to re-post this a couple of times to fix a couple of things, So, if you have this on RSS then you are probably thinking I'm a little crazy, and you wouldn't be far from the truth...


This is my first installment of Dave's Hunter guide. The first thing I'm going to talk about is pets. What is a hunter without a pet? Well, really pathetic, that's what we are. So, you get to make a big decision. What pet do you want to have? This really depends on your play style and what you want to do in the game. There is a great article on how to choose a pet on Petopia. This is a wonderful resource, everything you need or want to know in regards to hunter pets is over there. Technically, you could just go over there are stop reading this post if you would like.

Okay, since Wrath has started the way hunter pets work has dramatically changed. We use to have the lamest system where you would have to tame pets you didn't want just to learn their talent so you could teach it to your own pet. Some of us hated this and never got the latest rank of Bite, or Swipe, or whatever. But now, we have talent trees for pets. Yes Dave, if you haven't already noticed, there is a tab on the right of the talent trees that's marked "Pet". If you click that you'll see one of 3 talent trees for pets.

Now there are 3 talent trees and each pet family is assigned to one of them.

Tenacity: This talent tree is for tanking pets. These pets will be your best pets to level with. They will hold aggro the best and they have the best armor. When you are out and about soloing in the world of Azeroth, you best have one of these. These include Gorillas, Bears, Boars, Turtles, Crocolisks, Crabs, Worms (yes Dave, you can have a worm for a pet), Rhinos, Scorpids, and Warp Stalkers.

Ferocity: These are pets meant to do lots of damage. This is the main dps tree for hunter pets. They are especially good for instances and raids, when you don't need to keep the aggro. You see, hopefully you already have a tank to do that for you. These pets include cats, devilsaurs, core hounds, hyenas, moths, raptors, spirit beasts, tallstriders, wasps, and wolves.

Cunning: At first glance you'll be thinking, what are these pets for? Well, I like to think of this as the utility tree. These pets are still really good at dps in their own way, but they have a few other tricks up their sleeves. Some argue that these are good for PvP. I have one, but haven't used him at all. These pets include bats, birds of prey, chimaeras, dragonhawks, nether rays, ravagers, serpents, silithids, spiders, spore bats, and wind serpents.

Now, you may have noticed that you have 4 spots available at the pet stable. That means that you can have 5 pets!!! You can have a pet for leveling, and another for instances/raids, and if you really like PvP you can have one for that. You can keep an old favorite pet for sentimental value and one that looks really cool.

Bear in mind when you are picking a pet that each pet family has a different talent/ability. For instance, Gorillas have a cool Thunderstomp and is an AoE aggro pull. Wolves do this howl thing (Furious Howl) that is a raid wide Attack Power buff.

So, now you are thinking, what talent points do I use for my pets. That is another discussion, one that I don't want to go over because Pike did such a good job at that at Aspect of the Hare. She gives us several different pet talent builds that work for different circumstances. My suggestion is to get your self a good tenacity pet while you are leveling. I personally like the gorilla, but everybody does that so, do what you would like. When you hit level 80 then you probably would go more for a ferocity pet and focus on kicking butt.

Dave if you have any questions, email me or post something on my facebook page or something. If anybody else has questions, comments, suggestions, corrections, or anything else. Let me know, either by commenting on below or by emailing me at aoirselvar@gmail.com.

Monday, January 26, 2009

Kitty Saves the Day

Okay, story time! So, my story takes place back in the BC days when we were just barely starting to run ZA. We were working on the bear boss, it was our first night on trying ZA and we had already wiped on this boss 2 times. We were going to try it again one more time.

 

Wow, my memory is fuzzy on this one, lets see what I can remember… So, we're finally getting him down and when he has about 15% health left our Main Tank goes down. Oh cr@p! So, this was the way we started our wipes previously, DPS starts going crazy (not that we weren't going crazy previous to this). Then I'm a little unsure what happened at this point, but I think we started losing healers and our Off Tank goes down. /wipe. Yeah, but the bear boss was down to like 6% health left (around there somewhere). We have pretty much only dps left. At this point the bear is going around finishing off the party. You know all of those clothies wearing their pajamas are getting taken down in one hit.

 

What do us hunters do when everything looks like its going sour? Well, we keep a finger hovering over the feign death button. Yes, like h3ll we are going to spend the extra money on repair if we don't have to. So, I have my kitty, ShereKahn wailing a way on the boss and I'm just getting ready to FD.

 

Mage down, Lock down, then the bear looks towards me for a meal. 1% health left. I then pretend to die (what a wuss). Who is still trying to help us take out the boss? Why my cat, that's who. The bear boss, content that I'm already dead, then turns on my cat, but … tah duh, my cat had something else for duh bear. My cat hits the final blow and the bear goes down.

 

We finally got the boss down, and ShereKahn was our hero. Never before was there a more popular pet in the world … of warcraft. There was talk about giving ShereKahn officer status in the guild. People wanted to give him presents and invite him to parties. I was such a proud pet owner.

 

Of course the day came when I started spending more time with my Gorilla, ShereKahn was spending a lot of time in the stables. He was getting restless. He wasn't meant to be caged. So, finally I took him back to the old world and let him loose. He's now having a good old time in dark shore where he's like 65 levels above everything else, so he's pretty much king. So, if you see a high level mountain lion in dark shore, let him be, for he was our bear killer, and could mess you up.



Friday, January 23, 2009

Dave's Hunter Guides Coming Soon

I was talking to my friend Dave yesterday. This is my friend who likes to play WoW, but who's a lot more casual than I am. (I admit, I only fit in the casual player category because I lack time to do otherwise). Dave is a truly casual player to the point where he doesn't keep up with the changes of the hunter class. He doesn't follow blogs, doesn't really look at the patch notes, no podcasts, etc. Dave only gets his info through people in the guild like me. Which is fine, but then I think people like me assume that he knows some obvious stuff when he doesn't.


I have let Dave down.


For instance, I would have just assumed that Dave would have known that Aspect of the Viper is only really good when your mana is down. You don't want to keep Aspect of the Viper on all the time. He told me yesterday that 2 weeks ago he realized that Aspect of the Viper was cutting his dps in half. So, for a couple of months Dave thought Viper was great to have on 24/7, he never ran out of mana.


Upon hearing Dave's viper story I thought, I had better do something about this. I had better start writing some posts about how to play a hunter. I had just assumed that if someone came to my blog that they would already have gone to BRK's blog or other's like Aspect of the Hare that have great notes and guides on Huntering. But I know my friend Dave would probably never go to one of these websites.


So…


I'm going to have a new feature entitled, Dave's Huntering Guide. I'm going to touch base on the more obvious hunter issues that are well known or things that all hunters should know about their class. And since I know that Dave doesn't go looking around for hunter blogs, I'll send him an email every time I post about it. Hopefully, someone else will also get something out of it as well.

Wednesday, January 21, 2009

3.08, hunter spec decisions

So many changes with patch 3.08, what to do? I like the idea of trap dancing, sounds tricky and since I haven't been weaving shots that sounds like fun. It's nice to finally have a shot rotation instead of steady shot spam. Listening to BRK's recent podcasts with the SV and the MS hunter is really making me wonder if I want to respect. But I really like my exotic pets… I still won't be losing my gorilla while I level at least. Oh, losing my good AoE spell, at least I have a mage girlfriend that can take care of that for me.

 

What to do? What to do? Should I be true and stay BM? It doesn't sound like the nerf was as bad as we thought it would be, with the new shot rotation and decrease mana for arcane shot we are about even. But SV and MS are sounding kind of fun, shot weaving. Well, idk. I'm kind of partial to my pets. And the thought of one day getting a spirit beast /sigh.

 

I do love the fact that my wife now can cast slow fall on me, so now we can go paratrooping. Woot!



Tuesday, January 20, 2009

Meeting Myself for the First Time


I always thought it would be interesting to meet myself in the future and see what lies in wait for me, or to have the chance to go visit myself in the past to see how far I’ve come. To show myself in high school that I actually finished college and have kids, etc, etc. To see where I would be in 20 years, what I will be doing, how are my kids going to turn out, etc, etc…

Well, I finally had that experience… and to tell you the truth, it was kind of a let down.

Future Aoirselvar came to help me out with a quest, and he was kind of a tool. I mean come on, he tells me how inexperienced I am and then he runs into a fight, as a hunter, with his axe. I always thought that if you are meleeing as a hunter then you are doing something wrong. Apparently at level 80 I become the biggest noob of a hunter. He (I mean “I”) had no pet, he (I) never used (will use?) a gun or a bow, or anything range. What kind of huntard do I become when I hit 80???? I mean really, I apparently will never replace any of my gear too.

Well, I maybe should give up the game now if that’s what I have to look forward to, huntardness. (/log roll toon in warhammer)

Monday, January 19, 2009

Hunter Macros that I use

Well, I have gone from never ever using macros to not being able to play without them. I got to the point where I wouldn't play on any other computer besides the one where my macros are stored, but now macros are stored on the wow server and go with you, which makes playing wow on my friends computers much more enjoyable. Now if only they saved the addons on the wow server… Anyway, I wanted to compile some of my hunter macros in one place so in case they might be useful to someone else and to save them somewhere.

 

I'm not a macro writer so I won't claim that I wrote any of these. I found them in random places on the web. And they aren't that complicated, I'm sure that if you are a hunter above level 70 then you are probably using better macros (if so please let me know what they are so maybe I could use them).


Aspect of the Cheetah/Pack

This macro saves me a button space. Normally the button will be for Aspect of the Cheetah, but if you hit CTRL or ALT or something it suddenly becomes Aspect of the Pack, tah duh…

 

#showtooltip

/cast [nomodifier]Aspect of the Cheetah; [modifier] Aspect of the Pack

 

Misdirect Macros

This one is for my Gorilla, when he wants extra agro or when I want the mob to come to us.

 

/cast [target=pet,exists,nodead] Misdirection

/assist  nameofpet

 

Now in raids/instances I like to have to MD macros, one for the main tank and one for the off tank. I use this macro and I just change the name of the tank for each one.

 

/target tank's name

/cast Misdirection

/assist tank's name

 

I would love to have a simple macro like this to use for the focus target so I don't have to change the name out, if you have one please share.

 

Start Attack

I had the problem that I was constantly forgetting to put Hunter's Mark on the target, stupid way to lose dps. So this one is a simple way to remember, whenever I have my pet attack something I also put on a Hunter's mark (and I added the charge for kicks and giggles)

 

/petattack

/cast Hunter's Mark

/cast Charge

 

Mend Pet

This is a simple Mend pet macro that won't allow you to use mend pet again till it is already up. This saves on mana and makes you feel less stupid.

 

/castsequence reset=15 Mend Pet, null

 

Pet Care

I got this from one of those huntering blogs and I modified it slightly. This macro will rez your pet if its dead, call your pet if dismissed or feed your pet. On the last line you can replace it with "/use (insert your pet's favorite food)", but I'm lazy, so I've made it use what ever I have in my backpack's top right slot so I can feed him whatever the h3ll I want without changing the macro. I love this macro, because it saves so many buttons, but sometimes it makes me eat the food instead. /baffled.

 

/cast [modifier:alt] [target=pet, dead] Revive Pet; [nopet] Call Pet; [pet, modifier:ctrl] Dismiss Pet; [pet, nocombat] Feed Pet

/use [nocombat] 0 4

 

Steady Shot (with some other stuff)

Okay, so this is my steady shot spammer. This shot will start Auto Shot (get that in before your steady shot), it will, of course, cast steady shot, and it will also do a few more things. It tries to use my trinkets if they are available and it will attempt to cast Kill Command if that is available. This way I'm using my trinkets and kill command as often as they become available.

 

#shottooltip Steady Shot

/cast !Auto Shot

/castrandom [target=pettarget, exists] Kill Command

/use (insert 1st trinket name)

/use (insert 2nd trinket name)

/cast Steady Shot

/script UIErrorsFrame:Clear();

 

Love those Horde

And of course I have a macro that tells those hordies that I love them. One of my guildies bothered to figure out horde talk (two accounts and too much time), So this macro will tell those hordies that you love them.

 

/y O i p Ac ap

 

 

Well, if you actually got through all of that and are reading this (I wouldn't, I have no attention span), then please share your macros with me. I would like to get some macros for more of my pets special abilities like Intervene, Roar of Sacrifice, Heart of the Phoenix, Lick your Wounds, etc.



Thursday, December 18, 2008

Dual specing

So, I'm really excited about this whole dual-specing thing, but a little bummed at the same time. Why am I excited? I can have improved traps when I need them (survival hunter) and then I can be awesome dps, even after the great hunter nerf, (BM, MS hunters). I can have my cake and eat it to!

But..... is Blizzard making us all the same???? Are we utterly going to lose our uniqueness in the world of warcraft? They already made it so you can take anybody you want to a raid. No need for a particular class for a particular fight (like doing the demon dude in Kara without a lock - or the hawkdragon guy in ZA without a mage). Now, we're losing the uniqueness about how we spec. Sooner or later we'll all be dressing the same (well, maybe not that).

All in all, I'm still excited about it. What do you think?

Thursday, November 20, 2008

hunter pets - What's in your stable?

So,
As a hunter with new stable slots I got all giddy with excitement. What new wild and crazy pets will I get. Well, this is what's in my stable at the moment:

level 70 cat (mountain lion from southshore) ShereKahn
level 71 gorilla Munula
level 70 Devilsaur Kharon
level 69 Rhino (unnamed)
level 67 Slithid Twitch

Now, the gorilla is by far my favorite pet. My wife agrees, she can actually not die from doing AOE spells. That's doesn't mean that the gorilla can always keep the aggro away from my sexy fire mage of a wife, but he does a better job than anything else out there.

I'm holding on to the Devilsaur for raiding, but I'm not liking him too much lately. I think its just because of the fact that we're questing not doing instances right now. I'm iffy on the size, I love how cool it looks, but I hate it when I can't see anything but dinosaur butt.

The Cat is an old friend, but truthfully, its such a boring skin. However, you can't just kick out the family pet can you? He's been with me since level 35 or so. And he's cute. We've had many a good times, so I can't let him go (he wouldn't know what to do without me anyways).

The Rhino is just cool, but I can't see any practicality for him outside of PvP. And since I suck and PvP and my wife hates it, I don't know if he'll see much action. I would love to send him on the bridge in AV and make those hordies fly. he he, for that reason alone, I'll keep him around.

The slithid, well, I wanted a cunning pet and he looks cool (even if he is duped up on too much caffiene). But I don't like playing with him. I'm tempted to get rid of him as well. I'm not that attached to him anyway. I'll just take him back to his home in Tanaris and he'll be fine (I probably shouldn't abandon him in Northrend, the bug will probably end of freezing to death and I can't have that on my conscience).

So, I want to replace the bug, but with what?