Friday, February 6, 2009

Hunter Changes 3.1.0

I know there's a lot of talk about the changes coming out on patch 3.1.o with some interesting changes for hunters.

I want to look at that and give my opinion (if it counts for a whole lot of anything):
Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
Yeah for bag Space!!! /cheers. I run out of space so stinkin' quickly in my bags because I have an ammo bag and I have to carry all of my engineering junk around with me in my toolbox (lol, irl I never use anything from a toolbox, but then I suppose in real life I've never been hunting either). Anyway, yay for bag space, but it seems a little unrealistic... I mean, we just get this magical arrow/bullet thing? How can we justify this in the RP servers? But all and all I'm happy for the increase in bag space. Now we just need to throw a bone for those warlocks and make soul shards stackable once and for all.
A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
This is cool, mostly because I'm still a BM hunter. I hope that we get more bones thrown to us for that stupid steady shot nerf we recently got. I don't really have a lot to say about this, but I'm wondering if the Tenacity tree is going to add DPS as well, or give them better pet tanking stuff. I love the idea of pet tanking even though most people scouf at me when I bring it up (not my wife though, she loves me).
Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
Meh, don't have a clue about this.
Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
Meh... You know I really should look into the other specs for hunters, lol.
Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
This seems cool, but haven't been a MS hunter for a long time (back in the BC days), so I'm not very helpful here either.

We are also looking to add additional trap functionality to Survival.
I love traps (even if my traps as a BM hunter suck). When I went MS back in the day I had the rest of my point down the SV tree, why? So, I could get improved traps cause I thought they were cool. It turns out that I didn't do enough 5 man raids to make it worth my time, but I still thought they were cool. Here BRK's discussion about trap dancing almost made switch over to SV because it sounded like a lot of fun. But then I realized "you idiot, why would you want to make the switch when you aren't even 80 yet???". So, I didn't switch.

So, yay for bag space and a new pet talent tier!


Brigwyn said...

I like the idea of possible bag space, but I'll admit I'm concerned about how it'll all work out. Especially with the quiver/ammo bag changes.

Shawndra said...

I imagine the non stacking, non consumable arrows will act a bit like the thrown weapon, taking damage when used and recharged when you repair. I would hope they had more than 100 charges, though! As for Quiver/Ammo bag changes... Maybe it will be a new piece of gear we can equip, instead of a bag we carry?

I'm looking forward to getting to try out these new hunter changes. I may never run out of arrows again!